Subject: Re: Modeler questions?
From: [email-masked] (Gonzalo Garramuno)
To: Multiple recipients of list <[email-masked]>
Date: Tue, 9 Apr 1996 19:20:01 -0700

[email-masked] (Frank Aalbers) writes:

> An easy way to extrude on the normal direction is to use smooth shift or
> bevel with Inset=0 . Problem is you will loose your original polygon .
> 
> Frank Aalbers

Let me point out that Smooth Shift and Bevel are NOT the same operation.
Bevel will actually do a Polygon Extrude (ie. each polygon is extruded
in its corresponding direction and it has sides) while Smooth Shift
will "extrude" polygons like sizing up/down them and it will not
make side polys for adjacent ones.

Gonzalo Garramuno
[email-masked]
Buenos Aires, Argentina